Slane

Boss Performance
Overall Parse Average
58.3
Best Parse
75.2
Total Boss Clears
22

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 70.7 60.0 66.2 66.4 16,984 1m 11s 8
Lord Inquisitor Seru 56.7 53.2 48.4 35.8 9,733 6m 05s 7
Plane of Time (Full Gauntlet) 56.0 56.2 75.2 62.5 9,074 10m 37s 5
Zebuxoruk 24.3 30.8 30.6 30.6 4,644 8m 05s 2

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-08-20 08:35 Zebuxoruk Duo Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 8m 05s 10,093
2026-08-20 08:23 Plane of Time (Full Gauntlet) Duo Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 10m 37s 18,570
2026-08-08 10:38 Kerafyrm the Sleeper Solo Slane(War/Clr/Mnk) 1m 11s 16,984
2026-08-07 08:12 Zebuxoruk Duo Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 15m 40s 5,867
2026-08-07 07:53 Plane of Time (Full Gauntlet) Trio Kraagh(War/Pal/Mnk), Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 18m 18s 23,594
2026-08-07 06:56 Lord Inquisitor Seru Duo Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 10m 00s 9,888
2026-08-07 06:39 Kerafyrm the Sleeper Duo Slane(War/Clr/Mnk), Tavern(War/Pal/Mnk) 1m 49s 11,085
2026-08-06 03:49 Plane of Time (Full Gauntlet) Trio Tamama(War/Clr/Mnk), Slane(War/Clr/Mnk), Lawdee(War/Clr/Mnk) 39m 12s 16,076
2026-08-04 21:22 Plane of Time (Full Gauntlet) Trio Kraagh(War/Pal/Mnk), Slane(War/Clr/Mnk), Balamesho(Nec/Mag/Bst) 32m 54s 15,755
2026-08-04 18:54 Lord Inquisitor Seru Duo Slane(War/Clr/Mnk), Rahstab(Shm/Nec/Enc) 6m 05s 8,562
2026-08-04 18:40 Kerafyrm the Sleeper Solo Slane(War/Clr/Mnk) 1m 23s 14,541
2026-08-03 22:57 Lord Inquisitor Seru Duo Slane(War/Clr/Mnk), Rahstab(Shm/Nec/Enc) 11m 22s 7,753
2026-08-03 19:47 Kerafyrm the Sleeper Solo Slane(War/Clr/Mnk) 1m 17s 15,657
2026-08-03 03:35 Lord Inquisitor Seru Solo Slane(War/Clr/Mnk) 14m 29s 6,420
2026-08-03 03:12 Kerafyrm the Sleeper Solo Slane(War/Clr/Mnk) 1m 44s 11,617
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.